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ARGOS INFO

Videogame Department History
Staff

GAME INFO

Synopsis
Characters

TECHNOLOGY INFO

Planning
Requirements
Technology


 
 
PLANNING



Working groups and taskforce distribution


Scripting and Coordination 2 pers.
Modeling 4 pers.
Drawing and Graphics 2 pers.
Sound and Music 1 pers. + voices
Programming 2 pers.


Workforce distribution


Scripting and coordination 460 w.d
Game design 30 w.d.
Main script 40 w.d.
Character and scenario descriptions 20 w.d.
Dialogs 40 w.d.
Artificial Inteligence 40 w.d.
Intros storyboards 15 w.d.
Level edition 240 w.d.
Descriptions and miscellaneous texts 35 w.d.


Modeling 920 w.d.
Main characters, high poligonization 40 w.d.
Intros scenarios 20 w.d.
Intros animation and edition 40 w.d.
Characters and monsters, low poligonization 30 w.d.
Characters and monsters animation 70 w.d.
Scenarios 600 w.d.
Object animations and 3D-effects 120 w.d.


Drawing and Graphics 230 w.d.
Character drawings 30 w.d.
Scenario drawings 40 w.d.
Graphic interface 20 w.d.
2D animations and effects 40 w.d.
Manual and packaging graphics 20 w.d.
Textures and other graphic documentation 60 w.d.


Sound and music 230 w.d.
Sound FX and sound ambiances 80 w.d.
Music 60 w.d.
Intro audio editing 30 w.d.
Voices 60 w.d.
(+ 130 w.d. extern)


Programming 460 w.d.
Main engine 200 w.d.
Multiplayer 40 w.d.
Level editor 100 w.d.
AI scripts 80 w.d.
Betatesting 40 w.d.
(+ 400 w.d. externo)


*w.d. = working days